Might and magic maps1/9/2024 How can you possibly make every Faction of a game "Balanced" without making them cookie cutter copies of each other that become stale within a week? Aside from the visuals it's pretty much a mess. Feel the same way with the faction imbalances, they went quantity > quality. Honestly the more I play this game the more I realize that their concern was with pumping out as much content as fast as possible, as opposed to taking their time to make fewer maps that were balanced and highly replayable. Poltergeist's Ammo Steal can now steal from one tile further.Ĭolossi no longer have Call Lightning.James5272: That's kind of why I asked for "balanced" maps. Needless to say, they still die like flies :) Cry havoc and let slip the dogs of war! However, when they attack they summon a Hellhound stack of equal size and it attacks the target before it can retaliate! They still reach the other side from their first action and they still lack No Retaliation. Hellhound 3rd alternative upgrade has been redesigned in a more interesting way. They have same average damage as the Archangel but are immune to Curse spell. If you invested in high spellpower it could reach some pretty nutty values.Īngel 3rd alternative upgrade added! They can activate Rune of Revival to bring back 2 Angels without losing a turn. Hellfire has been toned down to 30+15*Spellpower from 20+20*SP. The Atb cost for refreshing a rune remains 30%, allowing you to reuse a rune or revert Greater Rune's triple cost back to normal. Refresh Rune now adds +1 of each resource, allowing for one additional rune activation. The skill is now on par with Gate Master (on average) and Misfortune or Banshee Howl become less punishing compared to before. The effect may not seem special but it can be cast at 25% Atb and neutral morale starts at 0.Ĭritical Gating has gone from 11% per luck to 10% plus 10% per luck. This affected Luck builds a lot and could also stack with Mass Despair. However, Academy and Necropolis can now get Misfortune (-1 luck) without Soldier's Luck.īanshee Howl is now -1 Luck/Morale and -15% enemy Initiative instead of -2 Luck/Morale. Battle Frenzy and double luck damage is a bit much. Necropolis can have high numbers of low tier undead. Fortress with Rune of Battlerage can get out of hand. Academy can use Artificer with luck properties plus Djinn Wheel of Fortune. The reason the aforementioned factions are excluded: ![]() Since the map does not contain luck artifacts and luck abilities are limited, this makes Luck more competitive compared to Leadership. Ingame skill descriptions have a much improved presentation!Įlven Luck is now available to all factions except Academy, Necropolis and Fortress. Now the third merchant for each faction spawns relics as well, improving hero stat distribution. Nival's system made relics spawn only once so if there were more artifact merchants than there were relics, the merchants that were added last on the map would fail to spawn a relic. The issue with mage vaults was that your spellbook did not record what you learnt so you had to remember them! The mage vaults are gone! You now gain Tier 1-5 spells automatically via script but tier 4 and 5 will be impossible to cast unless you have advanced in their magic skill. The next update is due for sometime within this week.
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